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Did You Guys Quit Danganronpa to Make Danganronpa Again

Video game series and media franchise

Video game serial

Danganronpa
Danganronpa series English logo.svg
Genre(s) Adventure, visual novel, shooter
Developer(s)
  • Spike
  • Spike Chunsoft
Publisher(south)
  • JP: Fasten, Spike Chunsoft
  • WW: NIS America, Spike Chunsoft
  • Eu: NIS America, Spike Chunsoft, Numskull Games[1]
Creator(southward) Kazutaka Kodaka
Platform(s) PlayStation Portable, Android, iOS, PlayStation Vita, Windows, OS X, Linux, PlayStation 4, Nintendo Switch, Xbox One
First release Danganronpa: Trigger Happy Havoc
25 November 2010
Latest release Danganronpa Southward: Ultimate Summer Camp
4 November 2021

Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created past Kazutaka Kodaka and adult and owned by Spike Chunsoft (formerly Fasten). The series surrounds a grouping of high schoolhouse students who are forced into murdering each other by a bear named Monokuma. Gameplay features a mix of take a chance, visual novel, and dating simulator elements. The get-go game, Danganronpa: Trigger Happy Havoc, was released for the PlayStation Portable in 2010.

The original scenario was written by Kodaka, who aimed to create a dark chance game. The original concept was rejected for being too gruesome, just information technology was later approved later retooling. The series has morphed into a franchise that includes manga, anime, and novels. The franchise became one of Spike's near successful works since they previously outsourced their works.

The series received many positive reviews from critics, praising the serial' characters, tone, and atmosphere. Rui Komatsuzaki's graphic symbol designs became popular for cosplay. Kodaka's work also inspired staff members from the studio Pierrot in the making of an anime titled Akudama Drive. By 2021, the Danganronpa series reached 5 million copies sold worldwide.[2]

Premise [edit]

Release timeline
2010 Danganronpa: Trigger Happy Havoc
2011 Danganronpa Zero
2012 Danganronpa 2: Goodbye Despair
2013 Danganronpa: The Animation
Danganronpa Kirigiri
2014 Danganronpa Another Episode: Ultra Despair Girls
2015 Danganronpa: Unlimited Boxing
Genocider Fashion
Danganronpa Togami
2016 Killer Killer
Danganronpa three: The End of Hope's Summit High School
Cyber Danganronpa VR: The Class Trial
Kirigiri Sou
2017 Danganronpa V3: Killing Harmony
2018
2019
2020
2021 Danganronpa S: Ultimate Summer Camp

The series revolves around an elite high school, Hope'south Peak Academy ( 希望ヶ峰学園 , Kibōgamine Gakuen , lit. Kibogamine Academy), which, every year, scouts "Ultimate" students ( 超高校級 , chō-kōkō-kyū , lit. Super High School Level),[a] talented high school students who are at the top of their field, forth with ane "Ultimate Lucky Student" who is chosen by lottery. The three games, Danganronpa: Trigger Happy Havoc (2010), Danganronpa 2: Goodbye Despair (2012), and Danganronpa V3: Killing Harmony (2017) accept similar premises. Xvi talented students who stand up out in different fields are trapped by a bear-like machine, Monokuma. Monokuma traps the cast into killing games. The cast is trapped for the rest of their lives in an institution and the only way to return abode is by killing another person and remain innocent during the class trials.[3] The video games'south narratives are connected by related media, expanding the story between titles.[iv] [five]

The starting time game was ported to iOS and Android in August 2012, with new features such as retina display support, bear on screen controls, and a new image gallery.[half dozen] [seven] Two smartphone games, Danganronpa: Monokuma no Gyakushū ( ダンガンロンパ モノクマの逆襲 , lit. Danganronpa: Monokuma Strikes Dorsum) and Alter Ego ( アルターエゴ , Arutāego ), were released for Android devices on April 27, 2012 and iOS devices on May 23, 2012.[8] Post-obit the Japanese release of Danganronpa i-2 Reload, a PlayStation Vita port of the game and its sequel, Danganronpa 2: Goodbye Despair, NIS America released the Vita version of Trigger Happy Havoc in North America and Europe in February 2014.[ix] [10] Spike Chunsoft later released the game on Steam in February 2016.[11] NIS America also released Danganronpa 1-2 Reload for PlayStation 4 in North America and Europe in March 2017,[12] and Japan on May 18, 2017.[13] Another compilation for the Nintendo Switch titled Danganronpa Decadence was released in 2021. Besides the trilogy, the compilation offered a new title called Danganronpa Due south: Ultimate Summer Military camp, expanded from the two extra modes of Danganronpa V3.[xiv]

The spin-off, Danganronpa Some other Episode: Ultra Despair Girls, takes place betwixt the events of the first two games,[fifteen] follows Makoto's younger sister, Komaru Naegi, accompanied by Toko Fukawa, as both of them expedition through a city overrun by murderous Monokumas, and fighting against a group of children calling themselves the Warriors of Hope. This game was besides adjusted into the manga Genocider Manner.

Gameplay [edit]

An example of gameplay in Danganronpa. The actor is in a Class Trial finding an issue in a character's comment and having to shoot a "Bullet" towards such judgement.

Gameplay in the main Danganronpa games is split into six capacity which each have three sections: Daily Life, Mortiferous Life, and Class Trial. Daily Life follows a standard visual novel way as players explore the school grounds, converse with characters, and progress the story. During designated "Gratuitous Time" sections, players can interact with a character of their choice, learning more most them and earning new skills that tin assistance them in the Class Trial. Deadly Life is the post-murder investigation part of the story, in which players search for clues and assemble evidence for the Class Trial.[16]

The Grade Trial is the main section of the series, in which the students effort to decide the culprit. This involves various types of mini-games, the nearly common of which is the Nonstop Debate. Here, the characters hash out the case in real-time, and the thespian must spot contradictions in their statements and shoot them using "Truth Bullets" containing the corresponding show. Other minigames include Hangman'south Gambit, with the goal being to shoot letters to spell out a inkling, Bullet Time Battle(1)/Panic Talk Action(2)/Argument Armament(V3) has the player using rhythmic push presses to argue against a character, and Closing Argument, which has the player piece together comic strips depicting the events of a murder.[xvi]

The spinoffs Danganronpa Some other Episode: Ultra Despair Girls and Danganronpa: Unlimited Boxing use different type of gameplay. The former is a third-person shooter in which the protagonist, Komaru Naegi, uses a megaphone to issue commands at virtually of the electronic objects in-game, including Monokuma Robots and switches.[17] Unlimited Battle is an action game where players use touchscreen controls to fling a squad of four of the Danganronpa characters at enemies.[18]

Development [edit]

"It was originally a basic visual novel, but visual novel games are not that popular in Japan anymore, either. So we figured that if DanganRonpa were to be only a visual novel, it would non be as popular we wanted it to exist, these days. So that's why, to show that the game is actually interesting, we decided to add a lot of unlike features -- after the scenario was written."

—Yoshinori Terasawa[xix]

In Spike Chunsoft, Kodaka proposed an idea to the company that was known every bit Distrust.[20] The concept was similar to that of Danganronpa, a battle royale style death game in a closed environment between high schoolhouse students, but the idea was too gruesome and was consequently scrapped. After tweaking the concept, Kodaka successfully pitched information technology to the company and the game went into production, becoming Danganronpa.[twenty] The word "Danganronpa" originated from grapheme designer Rie Komatsuzaki which was commencement written in kanji but it was later taken to katakana for the logo.[21] Kodaka cites David Lynch as a major inspiration when making the games. He stated "Every bit opposed to existence about death, these are games nearly playing for your life, since killing is much less purposeful without a motive to justify it. This is something you can really run across with all his titles.".[22]

The first game in the serial, titled Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei, was produced by Yoshinori Terasawa, who was inspired by movies such as Saw and Cube. The game uses a distinct "pop art" style featuring fluorescent pinkish blood. The game's scenario was written by Kodaka, with grapheme designs by Rui Komatsuzaki. In Feb 2014, Kodaka revealed on his Twitter account that the story of Danganronpa was inspired by the Sega Dreamcast game Illbleed, as he loved how "crazy" it was.[23] The game was originally conceived as a basic visual novel but, as visual novels were growing less pop, new gameplay elements were added to make it stand out.[24] Due to budget problems, some lines were not given vocalization interim which left Ogata with the desire to make some important lines in retrospective. She felt a similar feeling with the anime adaptation as she felt it was too trimmed. Kodaka claimed some lines were not befitting to Makoto such every bit when the role player is exploring an area. As a result, he also felt they would have added more than fitting lines if Spike had the budget for the game.[25]

The game was originally released on PlayStation Portable in Japan on 25 November 2010, and was later ported to iOS and Android devices on 20 August 2012. Prior to the game'southward release, the visitor released diverse promotional fabric, including a playable demo and trailers, which depicted a different victim from the terminal game.[26] Two smartphone applications, Danganronpa: Monokuma no Gyakushū ( ダンガンロンパ モノクマの逆襲 , lit. Danganronpa: Monokuma Strikes Dorsum) and Alter Ego ( アルターエゴ , Arutāego ), were released for Android devices on 27 April 2012 and iOS devices on 23 May 2012.[27]

After the making of the first Danganronpa game, in that location were no plans for a sequel. However, the team split up into different groups to make other projects. Initially reluctant, Kodaka was attracted by the idea of creating the novels Danganronpa Nothing. Terasawa approached Kodaka with the thought of a sequel in a few months. Kodaka wrote both Cypher and Goodbye Despair at the same time. In hindsight, Kodaka considers the novels every bit needing more structuring work when comparing information technology with the game. He wrote elements he was doubtful from the first game into the novel as well every bit more hints towards Goodbye Despair. Every bit a result, Kodaka recommends gamers first read Zippo before playing the sequel.[28] A sequel, Danganronpa 2: Goodbye Despair, was released for PSP in Japan on 26 July 2012, featuring various gameplay additions.

On x October 2013, Spike Chunsoft released Danganronpa ane・2 Reload ( ダンガンロンパ1・2 Reload ), a compilation of the kickoff ii games, for the PlayStation Vita. Along with college resolution graphics and affect-screen controls, the compilation added an additional 'Schoolhouse Manner' to the outset game, based on the 2d game'due south 'Island Mode'. On 6 July 2013, NIS America announced they would exist releasing the Vita version of the starting time game in English under the name Danganronpa: Trigger Happy Havoc, featuring both English and Japanese audio.[29] This version was released in North America on 11 Feb 2014, and in Europe and Commonwealth of australia on fourteen February 2014. The Vita version of the second game, titled Danganronpa ii: Goodbye Despair, was released in North America and Europe in September 2014.[30] Both games were afterwards ported to Steam in 2015 and were released for PlayStation 4 in 2017.[31]

On 9 September 2013, Spike Chunsoft announced a spin-off title of the series, Danganronpa Some other Episode: Ultra Despair Girls, which was released on Vita on 25 September 2014 and was released in North America and Europe in September 2015.[32] A costless-to-play spinoff game, Danganronpa: Unlimited Battle, was released for iOS in Nippon on 7 January 2015.[33] In March 2015, writer Kodaka Kazutaka revealed that Danganronpa 3 was in early on development.[34] [35] The game was revealed in September 2015 as Danganronpa V3: Killing Harmony for PlayStation 4 and Vita, which was afterwards released in 2017.[36] A Steam port of Danganronpa V3: Killing Harmony was also in 2017. The game was developed at the same time as the product of the anime series Danganronpa 3: The End of Hope's Acme High Schoolhouse, which Terasawa and Kodaka described as being difficult; they still endeavor to develop both projects without making any compromises, equally such an opportunity does non arise often. The "V3" in the game'south title was called to differentiate information technology from the anime. Terasawa and Kodaka described the game's production level every bit beingness much college than that of previous games in the series.[37] With Killing Harmony completed, Kokaka claimed that he would have a interruption from the franchise in a similar fashion to the Dorsum to the Futurity film series, which consists of three installments.[38]

A gratuitous virtual reality technical demo based on the first game, titled Cyber Danganronpa VR: The Form Trial, was released for PlayStation Plus users in Japan for the PlayStation VR on 13 October 2016.[39] [twoscore] A crossover prequel with Otogirisō to the first game, titled Kirigiri Sou, was released for PC users in Japan on 25 November 2016. In 2017, Spike Chunsoft started hiring staff for a new Danganronpa game.[41] In July 2020, information technology was announced that the franchise's publishing rights outside of Nihon volition be transferred from NIS America to Spike Chunsoft.[42]

Equally function of the 10th ceremony celebration, enhanced ports of Danganronpa: Trigger Happy Havoc and Danganronpa two: Goodbye Despair, titled Danganronpa: Trigger Happy Havoc Anniversary Edition and Danganronpa two: Good day Despair Anniversary Edition respectively, were released on smartphone on Nov 25, followed by Nintendo Switch in Dec 2021. Danganronpa: Trigger Happy Havoc Anniversary Edition was likewise ported to Xbox One and Microsoft Store on January 17th.[43] These version contains a gallery where players tin can heed to grapheme voices, as well as view character expressions, in-game illustrations, and grapheme references. On Nintendo Switch, the publisher also released Ceremony Edition of Danganronpa V3: Killing Harmony, likewise every bit Danganronpa S: Ultimate Summertime Camp, a brand new exclusive game for the Switch. Danganronpa: Trigger Happy Havoc Ceremony Edition, Danganronpa 2: Adieu Despair Ceremony Edition, Danganronpa V3: Killing Harmony Anniversary Edition, and Danganronpa S: Ultimate Summer Camp were as well nerveless and sold equally a bundle titled "Danganronpa Decadence on the Nintendo Switch.[44]

Themes [edit]

According to Kodaka, the first ii games focus prominently on the ideas of "promise" and "despair". The bandage from the first game suffers the later on theme when being forced to kill each other in Monokuma's boxing royale. Kodaka stated that the games were intended "to portray the disparity faced when someone has killed some other person while at the same fourth dimension portraying the hope of one mean solar day achieving salvation." Although the game shares traits from Koushun Takami'southward 1999 novel Boxing Royale, Kodaka aimed to provide dissimilar ideas when writing the script. Originally, the thought was to use adults as protagonists but he instead plant loftier school characters as more potential leads due to their immaturity through the usage of character development and how would they react to a killing game.[45] Vocalisation actress Megumi Ogata who voices Makoto Naegi also commented on these themes; Ogata felt Makoto embodies the philosophy of hope every bit he brings this to the narrative and the setting.[46]

Analyzing these themes farther, Ogata said Danganronpa often touches on both elements of despair and promise. The characters experience "despair" while they are trapped in the schoolhouse and Makoto provides more emotional support to the cast across the story, giving the actress a far more optimistic message that the students are going to survive.[47] In Adieu Despair a new character named Nagito Komaeda was introduced with the same Lucky Talent as Makoto. Still, the staff considered them opposites based on their ideals of "hope". In contrast to Makoto'due south heroic ideals of obtaining hope, Nagito instead embraces the idea of despair, assertive that from whatsoever corrupted work the cast tin find salvation.[48] [49] The anime End of Promise's Peak Academy introduces a rival to Makoto named Kyosuke Munakata who shares like ideals simply is corrupted due to his friends' death, and thus contradicts Makoto'south ethics. Beyond the story, Makoto carries the "burdens of hope" regardless of how difficult are his challenges, allowing him to redeem Kyosuke.[fifty]

For the third and latest game, Danganronpa V3: Killing Harmony, Kodaka decided to focus on a new theme: "lie". This is represented through mysteries and surprises the thespian gets while playing the game. Kodaka claims that games would empathize the ideals of lies when presented with the culprits. He was inspired by a mafia-like game where the answers are not provided to the player and thus wanted Danganronpa to become through this fashion in terms of writing. This more often than not presented during the new gameplay elements from Killing Harmony equally the player tin can enter into hidden routes when interacting with the remainder of the cast. However, Kodaka had mixed feelings about it, finding information technology would run across as forced storytelling. Kodaka also refrained from expanding the theme of romance in the game as he felt the bandage would look weak if this was implemented.[51]

Localization [edit]

The games were localized by NIS America. Due to the poor popularity of outsourced games by the Western studio-like DmC: Devil May Cry or Expressionless Rising, Fasten wanted the Danganronpa to remain true to its Japanese release, with Fasten Chunsoft CEO Mitsutoshi Sakurai saying that Western fans seemed to cover Japanese games like the Final Fantasy serial.[52] Due to delays with it being made, fan translations of the showtime game were present on the cyberspace before NIS America handled the project. Minor changes were made to the characters' names but the team felt that the team aimed the project to exist as faithful and attainable to the Western gamers. Fasten's single asking to NIS America was keeping the Monokuma's names intact. Due to the premise involving mystery, NIS America was keeping clues and at the same making the Class Trials as challenging equally the original ones from Nippon. While the English cast did not cause difficulties, Toko Fukawa's English voice extra was the most challenging to detect as the character has an alter-ego with a psychopath personality, Genocide Jack. Monokuma was kept intact to make him look funny and at the same time threatening, something the team enjoyed.[53]

Good day Despair was more than challenging to localize than the original game due to how much longer the narrative is. The original team tried to piece of work together once more on the project to go on themselves familiar with the concepts of the serial. In regards to changes NIS America made, Fasten Chunsoft was supportive of the ideas they provided. The producer and assistant producers were in direct contact with the original creators of the serial, making the interaction between the team to exist done speedily. Sonia Nevermind's traits were contradistinct due to how in the Japanese version she was using terms from the 1980s and 1990s in Japan. The team was concerned if her catchphrases should be kept intact for the Western version. Fuyuhiko was as well challenging to dub equally a result of his initial harsh personality. The casting was made with the help of Bang Zoom!. Similarly, Nagito Komaeda was hard to dub as a result of his multi-faced personality. Since in the Japanese version both Makoto Naegi and Nagito were voiced past Megumi Ogata, in the English version they decided to besides use the same role player: Bryce Papenbrook.[54]

Other media [edit]

Printed media [edit]

The offset Danganronpa has received two manga adaptations. The first adaptation, illustrated by Saku Toutani, was published in Enterbrain's Famitsu Comic Clear web magazine between June 24, 2011, and October 18, 2013, and is told from the perspective of the other students.[55] The second, illustrated by Samurai Takashi and based on Danganronpa: The Animation, began serialization in Kadokawa Shoten's Shōnen Ace magazine from July 2013. An official fanbook and comic anthologies based on both the game and the anime have also been published.[56] A mini light novel written by Ryohgo Narita, titled Danganronpa IF: The Button of Hope and the Tragic Warriors of Despair ( ダンガンロンパIF 希望の脱出装置と絶望の残念無双 , Danganronpa IF: Kibō no Dasshutsusōchi to Zetsubō no Zan'nen Musō ), is unlockable in Danganronpa 2: Goodbye Despair after clearing the game once. The story takes identify in an alternate universe where Makoto manages to discover an alleged escape switch.[57]

The prequel, Danganronpa Zero, takes place in Hope's Peak Academy shortly after the events of "The Tragedy", following an anterograde amnesiac protagonist, Ryoko Otonashi, while detective Kyoko Kirigiri searches for its perpetrator, the mysterious Izuru Kamukura. The low-cal novel series Danganronpa Kirigiri, which takes place before the events of the first game, follows a young Kyoko Kirigiri and her assistant Yui Samidare over the course of several years as they ready out to go individual detectives, rising through the ranks of the Detective Shelf Collection ( 探偵図書館 , Tantei Toshokan ).[58] [59]

Kirigiri Sou, which takes place before the first game and afterward the events of the light novel serial Danganronpa Kirigiri, follows college student Kouhei Matsudaira and Kyoko Kirigiri, as both of them investigate a mysterious mansion ruled past the influence of a plant hybrid doppelgänger of Kyoko (known equally Kyoka) created by Santa Shikiba and her "siblings", the Rhinogradentia.

The light novel trilogy Danganronpa Togami, which takes place before and during "The Tragedy", follows Byakuya Togami and his secretarial assistant and biographer Blue Ink after he is stranded naked in Prague with her by the Ultimate Despair organisation, equally the Ultimate Imposter takes over the Togami Congolmerate and announces worldwide that lest he (the real Byakuya) exist assassinated inside the post-obit 24 hours, the Ultimate Despair group will "end the world." The second volume also focuses on a younger Byakuya and the Imposter as they compete confronting 15 of their siblings in the Togami family competition for the position of Togami heir, which chop-chop devolves into a killing game. The manga series Danganronpa Gaiden: Killer Killer, which takes place between the events of the first two games, follows rookie and veteran Hereafter Foundation agents Misaki Asano and Takumi Hijirihara, the latter of whom leads a secret parallel life as a vigilante series killer obsessed with Mukuro Ikusaba, who only kills other murderers.

A short story booklet titled Danganronpa: Makoto Naegi Hugger-mugger File – The Worst Day Always ( ダンガンロンパ Makoto Naegi Undercover File 苗木誠、人生最悪の日 , Naegi Makoto, Jinsei Saiaku no Hi ), written by Kazutaka Kodaka, was included with special editions of the starting time Japanese Blu-ray and DVD release of Danganronpa: The Animation, serving as an origin story relating how Makoto came to be selected as the "Ultimate Lucky Student" of Promise's Peak Academy.[60]

Alongside the next anime, a manga spin-off illustrated by Mitomo Sasako, titled Killer Killer, began serialization in Kodansha'south Bessatsu Shōnen Mag from March 9, 2016. Initially released as Killer Killer, in its tertiary affiliate, published on May 9, 2016, the manga serial was revealed to exist a side-story of Danganronpa three.[61] The series focuses on Misaki Asano, a young woman assigned to the Time to come Foundation's 6th co-operative. She specializes in murder investigations, and is teamed upwards with fellow investigator Takumi Hijirihara, who, post-obit "The Tragedy", has secretly become a serial killer, known as the "Killer Killer", obsessed with killing other serial killers the pair are tasked with apprehending. 2 comic anthologies were released on September 9, 2016,[62] and another was released on Oct 25, 2016, past Kadokawa Shoten.[63]

Anime [edit]

In December 2012, Kadokawa Shoten's Newtype magazine announced that there would exist an anime television set series adaptation of the first game, titled Danganronpa: The Animation, produced by Lerche and directed by Seiji Kishi.[64] The series aired betwixt 4 July 2013 and 26 September 2013 on MBS' Anime-ism programming block. The final Blu-ray/DVD volume, released on 26 February 2014, features an extended concluding episode.[65] Funimation simulcast the serial equally it aired and released it on Blu-ray/DVD in North America on ten November 2015, while Manga Entertainment released the serial in the Britain on nine November 2015.[66] [67] The anime is licensed by Muse Communication in Southeast Asia and aired on Animax Asia in Japanese sound with English subtitles.[68]

A second anime series, titled Danganronpa 3: The Finish of Hope'due south Top High Schoolhouse, aired between July and September 2016. The series is divide into two simultaneously airing parts; Side: Time to come, which serves as a determination to the "Promise'southward Peak University" storyline, and Side: Despair, which serves as a prequel to the start ii games; Trigger Happy Havoc and Goodbye Despair. Seiji Kishi once once more directed the series at Lerche, while Norimitsu Kaihō wrote the screenplay.[69] The Danganronpa development staff take stated that, while difficult to piece of work on both titles simultaneously, they are giving information technology since the opportunity to do something like it does not come upwardly often.[37] Initially, an anime accommodation of Danganronpa 2 had been planned, but in the finish the development staff opted for making an anime that takes place later on Danganronpa 2 instead,[37] equally Kodaka felt that the Danganronpa 2 characters' story had ended within that game and that he could not write another about what happened to them afterward very easily.[70] While class trials had originally been considered, it was thought that it would have been too painful for the characters to sit through another 1, which was what led to the decision to make the conclusion into an anime.[37]

The series was licensed for simulcasting by Funimation.[71] Despite episodes alternating between the Future and Despair arcs when it originally aired, Funimation groups the episodes by arc on its streaming service.[72] An original video animation titled Super Danganronpa ii.5: Komaeda Nagito to Sekai no Hakaisha, was bundled with Danganronpa V3 in Japan on 12 January 2017.[73]

Music [edit]

The original soundtracks for both the games and the anime are composed by Masafumi Takada. The soundtrack for Danganronpa: Trigger Happy Havoc was released in Japan by Sound Prestige Records on xiv February 2011, with the ending theme, "Saisei -rebuild-" ( 再生 -rebuild- , Playback -rebuild- ), performed past Megumi Ogata, which is also used as the anime's concluding ending theme. The soundtrack for Danganronpa ii: Goodbye Despair was released on 31 August 2012. The soundtrack for Danganronpa: The Blitheness was released by Geneon Universal Entertainment on 28 August 2013. The opening theme for the anime series was "Never Say Never", performed past TKDz2b with Jas Mace, Marchitect and Tribeca, the single of which was included with the showtime Blu-ray/DVD volume of the anime released on 28 Baronial 2013. The catastrophe theme is "Zetsubōsei: Hero Chiryōyaku" ( 絶望性:ヒーロー治療薬 , Despairity: A Hero's Treatment ) by Susumu feat. Soraru, the unmarried of which was released on iv September 2013. There take besides been drama CDs, also as bonus soundtracks included with express-edition releases of the games.[ citation needed ]

Appearances in other games [edit]

Monokuma appears in some downloadable content for Spike Chunsoft's role-playing game, Formulation II: Children of the Seven Stars.[74] Costumes of Monokuma and Monomi also appear in the Japanese PlayStation 3 and PlayStation Vita versions of Terraria, which are published by Fasten Chunsoft in that region.[75] Some other Spike game developed for the PlayStation Portable, Gachitora: The Roughneck Instructor in High School, allows a histrion to article of clothing a Monokuma costume if a Danganronpa save file is present upon playing Gachitora.[76] Downloadable outfits based on Monokuma and Monomi also appeared in the Super Sonico game, Motto! SoniComi.[77] Characters from Danganronpa announced equally downloadable content in Fushigi no Chronicle: Furikaerimasen Katsu Madewa.[78] The roguelike rhythm game Crypt of the Necrodancer features remixed music from the Danganronpa serial, as well equally character skins of Makoto Naegi, Monokuma, Monomi, Hajime Hinata, Junko Enoshima, Chiaki Nanami, Ibuki Mioda and Sayaka Maizono.[79] Costumes of Makoto, Kyoko, Junko, Monokuma, Hajime, Chiaki, Nagito and Mikan, likewise equally a pet of Monomi announced as part of a crossover with the NetEase survival mobile game Identity V.[80] [81]

Theatrical plays [edit]

The franchise had a theatrical play dubbed Danganronpa The Stage 2016 (ダンガンロンパ THE STAGE 2016.)[82] The play follows Makoto Naegi as he and his classmates must kill each other without existence defenseless by the other students. The play features all the characters from the anime and game. The game is localized to Japan but. A phase play based on the anime Future Arc was made with InnocentSphere's Hideyuki Nishimori directing and writing the scripts. It premiered on xx July 2018.[83]

Reception [edit]

Sales [edit]

The series was a commercial success. As of seven Nov 2018, the game serial had sold over of 930,000 units in Nihon.[98] The best-selling Danganronpa game in Japan is Danganronpa: Trigger Happy Havoc, which sold a total of 258,250 units on the PlayStation Portable.[98] In Europe and the United states, combined sales of the first two games on PlayStation Vita, Trigger Happy Havoc and Bye Despair, have surpassed 200,000 copies sold as of April 2015.[99] Fasten Chunsoft reported in March 2018 that the two games each sold an boosted 200,000 units through Steam.[100] By 2021, the series reached 5 million copies sold worldwide.[101]

Critical response [edit]

Cosplay of the series has been popular due to the characters' distinctive traits.[102]

USGamer claimed that the popularity behind Danganronpa non but comes from the plot and gameplay but also the "zany, multifaceted characters" based on how expressive and distinctive they are. The tension provoked by the trials was said to exist the most important role of the gameplay as the player feels confused about what character could have been the murderer of a instance.[103] Hardcore Gamer said it has an "uncanny power to leave its players slack-jawed at the sights of the unraveling plot points."[104] Destructoid praised its art style and well idea out story.[105] The media focused on the art style and graphic symbol designs, which they felt helped to easily tell apart characters and enjoy their interactions with leads.[105] [106] [107] [108] [109] A major praise in regards to the narrative are the twists revealed through class trial like Nagito Komaeda's truthful grapheme in Goodbye Despair or Kaede Akamatsu's last action in Killing Harmony.[110] This also led to articles focused on the game's strongest characters based on intelligence or major role in the serial.[111] [112] However, the trials have often received criticism for existence like shooting fish in a barrel to solve.[113] [108] The latest game, Killing Harmony, attracted divisive comments from fans due to its ending which involves the characters being aware of their fictional nature and the emotional catharisis they accept suffered as a result of the series' popularity.[114] [115] [116]

The bandage in general was well received with several of them ofttimes being the subject of cosplay based on their distinctive designs, with multiple favoriting Junko Enoshima and serial' mascot Monokuma.[102] In Nov 2019, a Monokuma costume created controversy in Austin, Texas afterward elevate queen Erika Klash was denied entry to a Whataburger while dressed equally the character, later on performing in-character at the Austin International Drag Festival at the club Elysium for five years. Klash later received an apology from a Whataburger representative over the incident, both in-person and on Twitter.[117] [118] The reveal of the truthful gender of one character in the first game received mixed reception from some critics, who chosen the discovery "a cheap plot device".[119]

The series has won multiple awards, including the first one: GameFan as Game of the Year, Best Sony Portable Exclusive Game, and Best Adventure Game.[120] Game Informer awarded information technology Best Vita Exclusive,[121] Best New Character (Monokuma) while RPGFan gave information technology the "Best Story",[122] and "Best Graphic Adventure",[123] while Goodbye Despair received Famitsu 'due south Game of the Year (Readers),[124] Hardcore Gamer 's All-time PS Vita Game,[125] "All-time New Character" (Monokuma),[126] and "All-time Take chances Game",[126] while in the Nippon Game Awards it won the "Award of Excellence".[127] In 2017, Famitsu readers voted Danganronpa amongst the top four adventure games of all time, along with Steins;Gate, 428: Shibuya Scramble and Phoenix Wright: Ace Attorney.[128] Killing Harmony won the Excellence Prize at the Famitsu Awards[129] and the award for "Best Plot Twist" in Game Informer 'due south 2017 Adventure Game of the Year Awards.[130] In a Famitsu poll celebrating the franchise'due south tenth anniversary, the series remained more popular within female person players than male person players. The survey also included the fact that Danganronpa is mostly popular within young adults despite the magazine claiming the game were created to entreatment to older gamers.[131]

In 2014, The 19th Blitheness Kobe commission chose Seiji Kishi to receive their Individual Laurels for the stretch of his career including Danganronpa: The Animation, Arpeggio of Bluish Steel, and Hamatora.[132] GamesRadar writer Kenneth Shepard acclaimed the End of Hope's Elevation University series, stating that despite the franchise changing media from games, the narrative was appropriate for the television series. He added that he felt that the anime managed to bring closure to Makoto's story arc and felt his story easy for newcomers rather than just returning players.[133] The finale of the series' Hope Arc earned positive reception for how information technology handled the respective finales of Makoto'southward and Hajime's/Izuru'due south journeys, despite defective the entreatment the original games had in the usage of antagonists.[134] [135]

Co-ordinate to Kodaka, Ace Attorney 's success in N America was due to how it distinguished itself from most visual novels with its gameplay mechanics, which Danganronpa later built upon and helped it likewise find success in Northward America.[136] He farther noted that the team behind the games were surprised past the popularity of the iii games, challenge they were non aiming Danganronpa to be a popular game. Equally a result, he institute that the franchise was then successful that it rivaled Atlus's role-playing game series Persona.[137] Anime managing director Tomohisa Taguchi was impressed with Kodaka's work at Danganronpa and information technology inspired him to brand a new work together: the anime Akudama Drive.[138]

Explanatory notes [edit]

  1. ^ An "Ultimate" is someone highly talented in a career or skill.

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External links [edit]

  • Official website

plummerthroffes.blogspot.com

Source: https://en.wikipedia.org/wiki/Danganronpa